Seymour Riddington

Overview
Full biography found here.

Appearance
Hair: Blonde

Skin: Pale

Eyes: Hazel

Height: 6’

Weight: 150 Pounds

Markings/Noticeable Features: A light beard.

Personality
Seymour is a charismatic and charming snake of a human being. He can put on quite a nice face and talk people into almost anything, usually loaning him money, and fill their ears with lies that they want to hear. Even in the face of danger, he usually has a cool- Composed complexion and manner of speaking. His sense of self-worth is extremely inflated, and he’s quick to oversell his talents or abilities.

While extremely sly and generally dishonest, Seymour does have a kinder and genuine side deep in his heart that rarely shows. He doesn’t enjoy stealing from or taking advantage of the poor, and he’s very picky about what he smuggles- Adamantly refusing to take part in the sale of dangerous cargo or human trafficking.

Abilities & Proficiencies
Seymour is a bit of a jack of all trades, finding himself good in a variety of fields. The only thing he truly excels in his piloting his airship, The Gambler, and navigating the skies. He hasn’t seen much air to air combat, but he is quite skilled in avoiding fights.

Seymour is additionally proficient in hand to hand, while not formally trained, he can hold his own in a bar-brawl, which is a situation he’s found himself in more than once. He’s experienced with using a pistol, but his accuracy is something to be desired. He’s additionally a bit of a card shark if you count being a skilled cheat.

History
Seymour hails from the far off city of Glockton, born in relative poverty to a drunken father and a barely attentive mother. This meant that a lot of Seymour’s life was spent wandering the slums, getting into fights with fellow kids, stealing, and gambling. He developed a reputation for being a bit of a problem kid from the start. His education was fairly informal and learned mostly from a charitable priest that took pity on him. Reading, writing, and basic math were all covered, yet he still considers himself more street smart than book smart.

At the age of eighteen, Seymour managed to barely land a job working on a merchant’s airship, and he quickly fell in love with the idea of traveling the skies. While his poor reputation and lack of formal education and money hindered his prospects of becoming a successful merchant, his hard work as a crewmate was well paid.

After flying with various crews and merchants for the better part of five years, Seymour managed to save up a good chunk of money. However, buying an airship is never a cheap venture, even a small one was far too expensive for him to afford in his lifetime. So he made his way back to Glockton, and resumed his usual antics. After a few high-stakes poker games, most of which he cheated in, and a few risky loans from local kingpins, Seymour managed to purchase a ship and hire a small crew.

Honorable work, sadly, didn’t pay enough to make the debt payments he owed. Seymour quickly found himself smuggling contraband from city to city. Drugs, guns, and other illicit things are all things he found himself sneaking from city to city as he fled particularly angry lenders when he fell behind on payments, mostly due to his gambling habit and extravagant spending.

Today, he’s still in debt and even more reluctant to pay it, making a home for himself in Steamhaven in between runs of cargo.