Idunn Dumont

Overview
Full biography found here.

Appearance
Hair: Ash Blonde and Pale with a natural light curl, often sported in a neck-length stylized bob with victory rolls and coils. If it is ever longer it is due to wigs and extensions, as Idunn often has it cut for its lightweight and easy use to be hidden under more elaborate pieces.

Skin: Porcelain with minimal to no scarring, for any blemish were removed through use of magic and physicians at the demands of the Dumont House. She does have the occasional spot of freckle along her body, left naturally to add as minor focal points as it trails her figure.

Eyes: Titled as ‘bedroom eyes’ due to always being encouraged to sport a sultry expression, her natural disposition shows a more doll-like visage. With long, dark lashes and irises of opal, the blend of grey, turquoise, and a hint of lilac are enough to ensnare due to their unique composition.

Height: 5’5”

Weight: 120 lb

Markings/Noticeable Features: Aside from her belly button being pierced and her lobes, her most notable feature would be her petite waist, cinched to an alarming 20” when out of wear due to regularly sporting steel boned corsets. With a corset on her waist snatches to 18”.

Personality
Idunn, more notably addressed as Freedom, is, at least to the lesser known, a rather demure young woman who has molded herself within the art of tease. She can be coy and flirtatious, offering compliments in a manner that never appear forced, but natural and kind. Her mannerism could be considered that of an elite Southern Belle, for any insult escaping her lips is glossed over in such a manner that one may question if it were truly a strike against their character. Her boldness comes from the trick of the trade, and acts of strength show through her vocal range, providing gifts to the ear with a powerful octave aiming both high and low.

To those who do come to know her more personally, there they would come to see she has a true love of books, antiquities, animals, and the ocean, with a soul devoted to her spirituality in the polytheistic religion she came to be raised in. She is light hearted in finding delight in even the smallest discoveries, finding history itself most fascinating, but rather melancholy given she knows she will always be bound by the Dumonts and never set free since her gifts have pushed them from Ech to Suy.

Her true skills outside of performing reside in her ability to sow deceit. She can paint such a pretty picture to her patrons, acting like a happy songbird, for why sing songs of sorrow when her cage is lined with gold and she sleeps on a bed of feathers? Why cry tears of crystal when she rings a bell and her food appears, marked on a tray of fine silver displaying fresh fruits and luxury meats? No, it is silly to reveal her sadness, for the Dumonts have informed her time and time again: “''Why complain, foolish girl, for you live a life unlike any other slave has known. If you tweet a song that does not delight, just know we have the power to undo your success, or at least clip your wings enough so you shall never forget your place.”''

Magic:
Master:

1. Revelare - Ability that exposes the truth to any and all secrets requested. Can only last for up to 45-50 minutes, and that is only for those truly gifted in the art with strong saliva. For those who are a novice the effect could last up to 5-10 minutes before dwindling, and mid-level reaching 25-30 minutes.

Idunn hails from the Dahl House most renowned for their peculiar and unique ability of Revelare, the Latin word for ‘Reveal’. When placing focus on their gifts, those with the Revelare ability can develop a certain twist to their saliva, shifting it into acting as a truth serum. To spit in the cup of the target, or even kiss with wet lips from their own moisture, the saliva will seep into the skin and body, working itself so that any question asked will result in absolute truth. To those untrained in the art, questions alone cannot be ushered for the target will just spill out every dark secret they can think of for up to 15 minutes, the longest being 50 (for those with particularly strong saliva), unless more is ingested. When developing proper control its workings are more restrained and the target will only let spill what is requested out of them unless the request is ‘tell me all your deep secrets’, in which case it can get messy and hard to follow for then the subject will just ramble until the effects wear off.

* ''This ability caused the collapse of the Dahl house as they obtained a deadly secret that could have caused a truly revolutionary downfall. The ability has been unseen since then as it was only known to carry on in the Dahl line, and if it is exposed there is no telling what may occur.''

''*Another PSA is the Revelare ability is not entirely full-proof. It details secrets and truths, but that depends on the truth of the speaker. They will be honest in their statements but may also be wrong, for they can only relay the truth they know.''

2. Soother - Ability to dampen another person’s emotions, whether it is anxiety, fear, or even happiness. Powerful Soother’s can even extinguish one’s emotion entirely.

This ability showed itself during Idunn’s time at the Flúðir Convent. Before the place had come to an invasion, some individuals would arrive at the convent looking for peace away from their woes, and at the time Idunn had no idea she had been aiding them in temporary release. It was only when Mother Legeth noticed the way people would behave that she pieced the two together, and there did she relay to Idunn that the Gods have granted her a gift but she must be wise to not over use it due to the issues too much magic can cause. This skill comes in handy throughout her career, particularly during her first mess-up with the Revelare ability in allowing her to soothe the patron so he did not see the exposure as anything to worry about or share.

Mid-Level:

3. Illusionist - Ability to provide false images to the naked eye, dousing the target in whatever vision the practitioner wishes them to see. Powerful Illusionists can have a room of 50 people under their spell, with mid-level being at 10 people, and low-level solely one. The effects lasts for a maximum of 20 minutes, but again, that is only for the most skilled.

While not natural to her and coming from practice and research, Idunn has managed to develop at least a mid-level skill to assist in once a month when Freedom Call’s has a special event. This allows her to have a select crowd of patrons see a world unlike any other, be it realistic or fictional, giving just enough time for her to finish a routine which typically lasts 3-7 minutes in length.

Basic:

4. Astral Projection - Ability to leave one’s body and allow their spirit to roam, easing through walls and exploring other locations or people. Powerful Astral Projectors can leave their body uninhabited for up to one hour with a distance of 6 km, with mid-level at 30 minutes and a distance of 3 km, and low level at 10 minutes with a distance of 1 km.

This is an entirely new avenue of exploration for Idunn, one she had discovered through reading in a book about tarot, spirituality, and old magick. Her interest took hold since she is still a slave and does not have freedom to come and go as she pleases. Any time she is truly allowed to walk outside is met with a leash and collar, even if figuratively speaking, as a chaperone follows along to ensure she does not run off. This ability intrigued her as a method of true freedom, to be able to explore the world without prying eyes, even if she is not that great at it. To just explore a block on her own, to her, is an absolute luxury.

5. Divination - Ability of reading the future, the present and the past and/or providing help to a problem at hand by using an occultic, standardized process or ritual.

Through use of Tarot Cards, Palm Reading, Tea Leaves, and Runes, Idunn has been able to develop a decent skill in the fortune telling arts. While she is by no means a scholar and takes more joy in the act than critical truth, she has been known to actually see some honesty in the cards and other means. Her main method is more used for herself which is reading runes. Out of everything Idunn has her runes are the one thing that truly belongs to her and something she was given at the age of 10 in the Convent. They are crafted from real animal bones and stained by the blood running through her veins.

Other Information
Outside just magical abilities, Idunn herself is proficient in the following:


 * Acrobatics
 * Reading
 * Writing
 * Ancient History
 * Fluent in both the native tongue of SteamHaven and the location she had been raised within (language of the Icelandics)
 * Crafting herbal remedies with a mortar and pestle
 * Singing
 * Dance
 * Reading Tarot, Palms, and Runes

History
Idunn Dahl originally hailed from one of the Greater Houses of influence, ranked as an Ar on their way to even achieving Ta. The Dahl family had connections in high places, fingers digging into the dishes of every table spoken with influence, but for this it would be their downfall. What separated the Dahl family was their magical ability titled  'Revelare', Latin for 'reveal'. Notable members of the Dahl family had the ability to extract truths from those they sought truth from, their talents in being 'truth seekers' and a natural form of truth serum. Any lie, even those long forgotten or even believed, would surface itself if a question was aimed their way.

Unfortunately, while this garnered them an advantage, some truths should have been better left unsaid. A member of the Dahl's had discovered a certain truth, one that could tarnish SteamHaven at the seams, and them knowing of such marked them. This resulted in the house's shocking disappearance. There was no word on murder, just a simple 'gone'. As if they packed up and left. In reality, the house had been picked clean, bodies mutilated and discarded, the ability of Revelare marked as a dangerous talent. Before coming to their end one of the members learned of the coming events and knew they could not escape. Instead they opted to sacrifice themselves while hoping to spare their children by pushing them out in the dark. While the Dahl's had six children, only two managed to survive, both being separated and unknowing of where either had gone.

During this time Idunn was 7 and was a twin. While her sister came to pass Idunn still lived, but was brought out to foreign lands, ushered away from the insanity of SteamHaven and the black mark that was put upon her family's natural ability. Her entire world had been pulled from under her feet and the only refuge the child had found was not in the arms of extended family, but a convent. This brings her to also have a different faith than most with believing instead in a polytheistic religion where her Gods expect much, but deliver peace and success if all is understood. To her the afterlife depends on your behaviour and your prime God or Goddess, for each one has their own Hall that the dead can attend.

The Convent later came to be tattered due to an invasion when Idunn was 17, with old women being slaughtered and the young being collected to be put into slavery. Idunn was then purchased by an Ech merchant house, the Dumont’s, originally to just clean the house and do regular duties expected of those in her station. Yet, a cousin from the household took note of her beauty and found she would be made better use of in some line of entertainment or aspect of pleasure. Instead of bringing her into the ranks of prostitution, Idunn proved her worth through the art of dance and song, as she had been taught such things as a child and later forced to dance for the men of the house as per their desires.

The cousin was given permission to take her under their wing, and so they traveled, venturing to various cities and making coin from her display. Her name almost became lost to her tongue, as instead, she was given the ironic title of  'Freedom', a woman who could take you away from your woes and leave nothing but bliss. She had a natural affinity as a Soother and not yet known for her house gifts as a Revelare.

As the household's pockets grew heavier, the cousin returned to SteamHaven at the request of the immediate family and there they purchased a proper plot of land to create a building titled 'Freedom Calls '. Purchasing more slaves as a means of 'free' workers, and hiring some women outright to be performers, the business has taken off successfully. Unlike many slaves, 'Freedom' is given fine foods, lush living quarters, and access to various garments and accessories, yet still, Idunn is by no means free.

Seven months ago to this day there is where 'Freedoms' slip up began. Always having held her Revelare secret close to her heart, and surely never exposing her lineage, it came to pass when a man of substantial wealth paid heavily for a private show in which, while no one is allowed to directly touch her, he did pay for a simple kiss. Idunn, unable to hone proper control, complied but this caused for an entire hour of the man releasing every dark secret he had. While she aimed to keep it hush, and used her Soother's technique to lull him, make it seem like all was perfectly fine and no need to rave, her Master discovered what had happened by walking into the room and hearing the man babble.

Instead of hiding her away, removing her, or alerting anyone, to this merchant house they saw it as an opportunity, and later, is what allowed them to rise to the ranks of Suy. Only the immediate house knows the truth but they use it to their advantage, proclaiming that they will be wiser than the Dahl ever were.